The Adventurers' Guild
MONSTER MANUAL
for Bard's Tale I.
How I (Tom) Did This:
To compile this list, I created a nearly invincible party of six archmages, then I went and hunted each monster down and used the Spell Bind spell (SPBI) to bind them to my party, thus letting me see their AC and Hits.
If a monster has a range of hit points, it is the lowest and the highest which I have encountered. If it has only one number, I have only encountered one of that monster, or all I found had the same hit points.
I've found that all monsters in one group will have the same hitpoints.
update: Drawing from other sources, I (thebruce) combined data to fill in blank in this list. Soon it may continue to grow or morph with more additional data.
<%
lEnemies = "" & _
"Ancient Enemy, m021.gif, ?, ?, 3584, " & _
"Archmage, m009.gif, ?, ?, 3840, " & _
"Assassin, m008.gif, 4, 11, 1024, " & _
"Azure Monk, m018.gif, 0, 9-25, 2560, " & _
"Balrog, m029.gif, ?, ?, 3584, " & _
"Bandersnatch, m024.gif, -4, 74, 3328, " & _
"Barbarian, m001.gif, 6, 10-14, 200, " & _
"Basilisk, m020.gif, -1, 16, 3072, " & _
"Beholder, m019.gif, ?, ?, 3584, " & _
"Berserker, m001.gif, 0, 17, 2560, " & _
"Black Dragon, m013.gif, ?, ?, 3584, " & _
"Black Widow, m003.gif, 5, 15, 1024, " & _
"Bladesman, m015.gif, 4, 14-20, 1280, " & _
"Blue Dragon, m013.gif, 1, 21-31, 2048, " & _
"Body Snatcher, m023.gif, 0, 11 , 2816, " & _
"Bone Crusher, m001.gif, ?, ?, 3072, " & _
"Cloud Giant, m011.gif, ?, ?, 3584, " & _
"Conjurer, m009.gif, 1-8, 2-34, ranges, " & _
"Copper Dragon, m013.gif, -2, 21-31, 2560, " & _
"Crystal Golem, m012.gif, -9, 20, 3584, " & _
"Death Denizen, na.gif, ?, ?, ?, " & _
"Demon, m021.gif, -4, 29, 3072, " & _
"Demon Lord, m030.gif, LO, 50-255, 3840, " & _
"Doppleganger, m023.gif, 3, 8-14, 1792, " & _
"Dwarf, m005.gif, 9, 8-12, 80, " & _
"Dwarf King, m005.gif, 0, 21-35, 2304, " & _
"Evil Eye, m019.gif, -1, 65, 3072, " & _
"Eye Spy, m019.gif, 0, 23, 2816, " & _
"Fire Giant, m011.gif, -2, 36-37, 2560, " & _
"Fred, m028.gif, 0, 21, 2816, " & _
"Ghost, m022.gif, ?, ?, 3072, " & _
"Ghoul, m016.gif, 1, 6-16, 2304, " & _
"Gimp, m023.gif, ?, ?, 3328, " & _
"Gnome, m006.gif, 9, 7, 80, " & _
"Goblin Lord, m006.gif, 3, 17-22, 1280, " & _
"Golem, m012.gif, -3, 13-58, 3072, " & _
"Greater Demon, m021.gif, -9, 16-103, 3584, " & _
"Green Dragon, m013.gif, 1, 29, 2560, " & _
"Grey Dragon, m013.gif, -2, 19-57, 3072, " & _
"Half Orc, m010.gif, 5, 14-18, 256, " & _
"Hobbit, m005.gif, 10, 8, 70, " & _
"Hobgoblin, m010.gif, 8, 4-8, 90, " & _
"Hydra, m020.gif, -1, 4, 2560, " & _
"Ice Giant, m011.gif, -1, 6-48, 2816, " & _
"Ivory Monk, m018.gif, 0, 16, 2560, " & _
"Jabberwock, m020.gif, -7, 101-106, 3584, " & _
"Jackalwere, m024.gif, 0, 29, 2048, " & _
"Jade Monk, m018.gif, 7, 2-9, 256, " & _
"Kobold, m006.gif, 10, 4-6, 60, " & _
"Lesser Demon, m021.gif, -2, 44-58, 2816, " & _
"Lich, na.gif, ?, ?, ?, " & _
"Lurker, m022.gif, 1, 6-34, 2560, " & _
"Mad Dog, m024.gif, 5, 4-11, 180, " & _
"Mad God, m026.gif, -6, 83, 3584, " & _
"Magician, m009.gif, 3-9, 4-14, ranges, " & _
"Mangar, m007.gif, LO, 58, 3584, " & _
"Mangar Guard, m002.gif, -6, 69-74, 3328, " & _
"Master Conjurer, m009.gif, ?, ?, 3328, " & _
"Master Magician, m009.gif, ?, ?, 3328, " & _
"Master Ninja, m008.gif, ?, ?, 3072, " & _
"Master Sorcerer, m017.gif, -3, 19, 3328, " & _
"Master Thief, m008.gif, 5, 10-18, 1280, " & _
"Master Wizard, m017.gif, ?, ?, 3584, " & _
"Maze Dweller, m022.gif, ?, ?, 3328, " & _
"Maze Master, m015.gif, -8, 11, 3584, " & _
"Mercenary, m015.gif, 5, 11-14, 220, " & _
"Mimic, m023.gif, -2, 23, 3072, " & _
"Mind Shadow, m022.gif, -5, 67, 3328, " & _
"Mongo, m028.gif, -5, 33, 3328, " & _
"Ninja, m008.gif, 4, 9-22, 1536, " & _
"Nomad, m001.gif, ?, ?, 120, " & _
"Ogre, m014.gif, 4, 14-23, 1024, " & _
"Ogre Lord, m014.gif, 0, 10-55, 2816, " & _
"Ogre Magician, m014.gif, 3, 16-19, 2048, " & _
"Old Man, m028.gif, LO, 175, 3840, " & _
"Orc, m010.gif, 7, 9-13, 100, " & _
"Phantom, m021.gif, -1, 27, 2816, " & _
"Red Dragon, m013.gif, ?, ?, 3328, " & _
"Samurai, m002.gif, 4, 5-17, 1024, " & _
"Samurai Lord, m002.gif, -1, 19, 2304, " & _
"Scarlet Monk, m018.gif, 4, 13-17, 1792, " & _
"Seeker, m019.gif, 0, 16-22, 2304, " & _
"Shadow, m021.gif, -1, 19, 2560, " & _
"Skeleton, m004.gif, 6, 8-10, 110, " & _
"Sorcerer, m017.gif, 5, 3-17, ranges, " & _
"Soul Sucker, m019.gif, -8, 109, 3584, " & _
"Spectre, m025.gif, -6, 87, 3328, " & _
"Spider, m003.gif, 6, 6-10, 150, " & _
"Spinner, m003.gif, 4, 20-26, 1792, " & _
"Statue, m012.gif, 4, 15-23, 1024, " & _
"Stone Elemental, m012.gif, 2, 22-32, 2048, " & _
"Stone Giant, m011.gif, 3, 2-32, 1792, " & _
"Storm Giant, m011.gif, ?, ?, 3584, " & _
"Swordsman, m015.gif, 4, 13-17, 512, " & _
"Thief, m008.gif, 8, 3-7, 90, " & _
"Titan, m011.gif, ?, ?, 3328, " & _
"Vampire, m027.gif, -3, 68, 3072, " & _
"Vampire Lord, m027.gif, ?, ?, 3584, " & _
"War Giant, m011.gif, -3, 67, 3072, " & _
"Warrior Elite, m015.gif, -3, 23, 3072, " & _
"Weretiger, m024.gif, -1, 11, 2560, " & _
"Werewolf, m024.gif, 5, 7, 1024, " & _
"White Dragon, m013.gif, -1, 33, 2560, " & _
"Wight, m016.gif, 4, 6-21, 1024, " & _
"Wizard, m017.gif, 7, 2-14, ranges, " & _
"Wolf, m024.gif, 6, 10-16, 256, " & _
"Wraith, m021.gif, 0, 16-34, 2560, " & _
"Xorn, m012.gif, -1, 47, 2816, " & _
"Zombie, m023.gif, 5, 13, 512"
lEnemies = split(lEnemies, ", ")
sLet = ""
for x = 0 to ubound(lEnemies)
if sLet <> ucase(left(lEnemies(x), 1)) then
sLet = ucase(left(lEnemies(x), 1))
'beginning of letter:
%>
| |
| <%=sLet%> |
 |
<%
end if
'each enemy:
%>
%>) |
<%=lEnemies(x)%> |
| AC: <%=lEnemies(x+2)%> |
HP: <%=lEnemies(x+3)%> |
EXP: <%=lEnemies(x+4)%> |
|
| |
<%
x=x+4
next
%>