The Adventurers' Guild
MONSTER MANUAL
for Bard's Tale I.

How I (Tom) Did This:
To compile this list, I created a nearly invincible party of six archmages, then I went and hunted each monster down and used the Spell Bind spell (SPBI) to bind them to my party, thus letting me see their AC and Hits.

If a monster has a range of hit points, it is the lowest and the highest which I have encountered. If it has only one number, I have only encountered one of that monster, or all I found had the same hit points.

I've found that all monsters in one group will have the same hitpoints.

update: Drawing from other sources, I (thebruce) combined data to fill in blank in this list. Soon it may continue to grow or morph with more additional data.


<% lEnemies = "" & _ "Ancient Enemy, m021.gif, ?, ?, 3584, " & _ "Archmage, m009.gif, ?, ?, 3840, " & _ "Assassin, m008.gif, 4, 11, 1024, " & _ "Azure Monk, m018.gif, 0, 9-25, 2560, " & _ "Balrog, m029.gif, ?, ?, 3584, " & _ "Bandersnatch, m024.gif, -4, 74, 3328, " & _ "Barbarian, m001.gif, 6, 10-14, 200, " & _ "Basilisk, m020.gif, -1, 16, 3072, " & _ "Beholder, m019.gif, ?, ?, 3584, " & _ "Berserker, m001.gif, 0, 17, 2560, " & _ "Black Dragon, m013.gif, ?, ?, 3584, " & _ "Black Widow, m003.gif, 5, 15, 1024, " & _ "Bladesman, m015.gif, 4, 14-20, 1280, " & _ "Blue Dragon, m013.gif, 1, 21-31, 2048, " & _ "Body Snatcher, m023.gif, 0, 11 , 2816, " & _ "Bone Crusher, m001.gif, ?, ?, 3072, " & _ "Cloud Giant, m011.gif, ?, ?, 3584, " & _ "Conjurer, m009.gif, 1-8, 2-34, ranges, " & _ "Copper Dragon, m013.gif, -2, 21-31, 2560, " & _ "Crystal Golem, m012.gif, -9, 20, 3584, " & _ "Death Denizen, na.gif, ?, ?, ?, " & _ "Demon, m021.gif, -4, 29, 3072, " & _ "Demon Lord, m030.gif, LO, 50-255, 3840, " & _ "Doppleganger, m023.gif, 3, 8-14, 1792, " & _ "Dwarf, m005.gif, 9, 8-12, 80, " & _ "Dwarf King, m005.gif, 0, 21-35, 2304, " & _ "Evil Eye, m019.gif, -1, 65, 3072, " & _ "Eye Spy, m019.gif, 0, 23, 2816, " & _ "Fire Giant, m011.gif, -2, 36-37, 2560, " & _ "Fred, m028.gif, 0, 21, 2816, " & _ "Ghost, m022.gif, ?, ?, 3072, " & _ "Ghoul, m016.gif, 1, 6-16, 2304, " & _ "Gimp, m023.gif, ?, ?, 3328, " & _ "Gnome, m006.gif, 9, 7, 80, " & _ "Goblin Lord, m006.gif, 3, 17-22, 1280, " & _ "Golem, m012.gif, -3, 13-58, 3072, " & _ "Greater Demon, m021.gif, -9, 16-103, 3584, " & _ "Green Dragon, m013.gif, 1, 29, 2560, " & _ "Grey Dragon, m013.gif, -2, 19-57, 3072, " & _ "Half Orc, m010.gif, 5, 14-18, 256, " & _ "Hobbit, m005.gif, 10, 8, 70, " & _ "Hobgoblin, m010.gif, 8, 4-8, 90, " & _ "Hydra, m020.gif, -1, 4, 2560, " & _ "Ice Giant, m011.gif, -1, 6-48, 2816, " & _ "Ivory Monk, m018.gif, 0, 16, 2560, " & _ "Jabberwock, m020.gif, -7, 101-106, 3584, " & _ "Jackalwere, m024.gif, 0, 29, 2048, " & _ "Jade Monk, m018.gif, 7, 2-9, 256, " & _ "Kobold, m006.gif, 10, 4-6, 60, " & _ "Lesser Demon, m021.gif, -2, 44-58, 2816, " & _ "Lich, na.gif, ?, ?, ?, " & _ "Lurker, m022.gif, 1, 6-34, 2560, " & _ "Mad Dog, m024.gif, 5, 4-11, 180, " & _ "Mad God, m026.gif, -6, 83, 3584, " & _ "Magician, m009.gif, 3-9, 4-14, ranges, " & _ "Mangar, m007.gif, LO, 58, 3584, " & _ "Mangar Guard, m002.gif, -6, 69-74, 3328, " & _ "Master Conjurer, m009.gif, ?, ?, 3328, " & _ "Master Magician, m009.gif, ?, ?, 3328, " & _ "Master Ninja, m008.gif, ?, ?, 3072, " & _ "Master Sorcerer, m017.gif, -3, 19, 3328, " & _ "Master Thief, m008.gif, 5, 10-18, 1280, " & _ "Master Wizard, m017.gif, ?, ?, 3584, " & _ "Maze Dweller, m022.gif, ?, ?, 3328, " & _ "Maze Master, m015.gif, -8, 11, 3584, " & _ "Mercenary, m015.gif, 5, 11-14, 220, " & _ "Mimic, m023.gif, -2, 23, 3072, " & _ "Mind Shadow, m022.gif, -5, 67, 3328, " & _ "Mongo, m028.gif, -5, 33, 3328, " & _ "Ninja, m008.gif, 4, 9-22, 1536, " & _ "Nomad, m001.gif, ?, ?, 120, " & _ "Ogre, m014.gif, 4, 14-23, 1024, " & _ "Ogre Lord, m014.gif, 0, 10-55, 2816, " & _ "Ogre Magician, m014.gif, 3, 16-19, 2048, " & _ "Old Man, m028.gif, LO, 175, 3840, " & _ "Orc, m010.gif, 7, 9-13, 100, " & _ "Phantom, m021.gif, -1, 27, 2816, " & _ "Red Dragon, m013.gif, ?, ?, 3328, " & _ "Samurai, m002.gif, 4, 5-17, 1024, " & _ "Samurai Lord, m002.gif, -1, 19, 2304, " & _ "Scarlet Monk, m018.gif, 4, 13-17, 1792, " & _ "Seeker, m019.gif, 0, 16-22, 2304, " & _ "Shadow, m021.gif, -1, 19, 2560, " & _ "Skeleton, m004.gif, 6, 8-10, 110, " & _ "Sorcerer, m017.gif, 5, 3-17, ranges, " & _ "Soul Sucker, m019.gif, -8, 109, 3584, " & _ "Spectre, m025.gif, -6, 87, 3328, " & _ "Spider, m003.gif, 6, 6-10, 150, " & _ "Spinner, m003.gif, 4, 20-26, 1792, " & _ "Statue, m012.gif, 4, 15-23, 1024, " & _ "Stone Elemental, m012.gif, 2, 22-32, 2048, " & _ "Stone Giant, m011.gif, 3, 2-32, 1792, " & _ "Storm Giant, m011.gif, ?, ?, 3584, " & _ "Swordsman, m015.gif, 4, 13-17, 512, " & _ "Thief, m008.gif, 8, 3-7, 90, " & _ "Titan, m011.gif, ?, ?, 3328, " & _ "Vampire, m027.gif, -3, 68, 3072, " & _ "Vampire Lord, m027.gif, ?, ?, 3584, " & _ "War Giant, m011.gif, -3, 67, 3072, " & _ "Warrior Elite, m015.gif, -3, 23, 3072, " & _ "Weretiger, m024.gif, -1, 11, 2560, " & _ "Werewolf, m024.gif, 5, 7, 1024, " & _ "White Dragon, m013.gif, -1, 33, 2560, " & _ "Wight, m016.gif, 4, 6-21, 1024, " & _ "Wizard, m017.gif, 7, 2-14, ranges, " & _ "Wolf, m024.gif, 6, 10-16, 256, " & _ "Wraith, m021.gif, 0, 16-34, 2560, " & _ "Xorn, m012.gif, -1, 47, 2816, " & _ "Zombie, m023.gif, 5, 13, 512" lEnemies = split(lEnemies, ", ") sLet = "" for x = 0 to ubound(lEnemies) if sLet <> ucase(left(lEnemies(x), 1)) then sLet = ucase(left(lEnemies(x), 1)) 'beginning of letter: %>
 
<%=sLet%>
<% end if 'each enemy: %>
<%=lEnemies(x)%>
AC: <%=lEnemies(x+2)%> HP: <%=lEnemies(x+3)%> EXP: <%=lEnemies(x+4)%>  
 
<% x=x+4 next %>