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Return to Tangramayne or the wilderness
 -Spinner
 -Darkness
T -Trap
H+/- -Health heal/damage
S+/- -SpellPt gain/loss
<>? -Teleport out
><? -Teleport in
A -Anti-Magic
S -Silence (End bard songs)
 -One way walls or doors are thin
 
T - Tangramayne
2 - Dark Domain 2
M-1 - A magic mouth on the wall shouts:
“Turn back, adventurers – you are not the first and won’t be the last to attempt to save the Princess!”
1 - The door here looks as if something was trying to get out.
2 - The blood-stained wall shows that many battles have been fought here.
3 - 
In the room beyond the dark
Lies the bite behind the bark.
To avoid a gruesome fate
Line your arrow true and straight
4 - There are some scribblings on the wall
“The Princess lives...”
5 - In areas unpassable, seek entrance by Phase Door to learn the secret of the double doors
6 - Beware the creature that lies in the middle of darkness...
O - An old man appears and speaks to you, saying:
“Below you now, thrice count the floors,
play the last for the double doors.”
He then vanishes.
G - Guardian [auto fight]

Dark Domain 1 [MAP] - Bard's Tale II: The Destiny Knight [ view static image version ]
source: www.BardsTaleOnline.com / Maps