Bard's Tale Lore

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The mouth speaks!

"Mangar..."


Mangar the Dark is a terrible wizard and archmage who long ago took over the streets, businesses, and civilization of the city called Skara Brae, turning it into a dark and evil-filled domain. He cast a spell of eternal winter to trap it and its inhabitants within its walls. Creatures spilled into the streets and took over the dungeons below and castles and towers above.

Mangar's minions include the likes of Mercenaries, Dwarves, Samurai, Ghosts, Evil Eyes, Basilisks, Hobbits, Bandersnatches, Soul Suckers, Ghouls, Spectres, Wraiths, Vampires, Demons, Dragons, Ancient Enemies, Balrogs, Liches, Giants, and Demon Lords and Vampire Lords.

Like Kylearan, some of Mangar's magic training has been leaked into spellcasters' repository of knowledge, to use against him. Certainly not an easy task to learn, and even comes with some risk, but a student of sorcery can choose to learn1:
  • MIJA - Mangar's Mind Jab. A concentrated blast of psychic energy directed at one target, but multiplied by the skill level of spellcaster.
  • MIFI - Mangar's Mind Fist, this strong mind jab packs an extra strong punch.
  • MIBL - Mangar's Mind Blade is an extra strong, devastating sweep of psychic energy that targets every enemy on the battlefield.
  • MAMA - After many years of study, Mangar's Mallet was deemed safe enough for only the most skilled of archmages to attempt - an apocalyptic force of destruction is cast against all foes on the battlefield.
One time, Mangar was nearly defeated by Lord Garrick. Garrick's journal documents his and his party of fighters' attempt to reach and thwart the wizard.
It isn't to be tolerated! I refuse to kneel to the evil that has made its home in Skara Brae. All of the brave knights who protect this town have vanished, leaving frightened serfs, women and children to face unprotected the hordes of strange beasts and ruffians that now inhabit the streets. My brave party and I can do little to reduce their seemingly infinite numbers. We must destroy the wizard Mangar, surely the source of the evil invasion, and of the ungodly and impenetrable winter that imprisons Skara Brae.
At the end of his journey, Garrick bestowed the remaining life force of his party on Isli to render her invisible, and able to escape with the journal from the dead end at which they were trapped with hordes of minions still swarming to attack -- and Mangar gazing on.

After Mangar's inevitable defeat by the legendary heroes to follow, the townspeople danced in the streets with happiness, and the great festival filled all with an overwhelming joy of life and renewed hope for the future2. But beneath the streets of the distant town of Tangramayne, an eerie message could be found scrawled on a wall3 reading "Mangar was here..." However, no one knows who actually wrote this...

After Tarjan's untimely destruction of Skara Brae following Mangar's defeat, Mangar's personal staff was discovered - but taken, it's believed, to the parallel land of Gelidia, just like the crystal sword. The Staff of Mangar4 is able to demonically possess its target, makes its wielder harder to effectively hit, and cuts the effort of casting spells by half. A weapon to be coveted, to be sure.

Gallery

Tales of the Unknown

BT1 Mangar portrait (DOS/PC)
BT1 Mangar portrait (Apple IIgs)

Footnotes

  1. In the spellbooks of Bard's Tale 1 - MIJA is earned at Sorcerer level 1, MIFI at level 2, MIBL at level 5.
    In BT2 and BT3 - MIJA is earned at sorcerer level 1, MIBL at level 5, MAMA at Archmage level 7.
  2. Bard's Tale 3 Manual
  3. Map: Bard's Tale 2: Dark Domain 2
  4. Library: Bard's Tale 3: Items

Related links and further reading:

Lore that links here:

Baron HarkynSpell of eternal winterGran PlazKylearanLord GarrickMangar's TowerPellisSkara BraeSnow In Summer

Other pages that link here:

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Searching deeper...

Caution: Potential spoilers

Bard's Tale 1

Map texts and clues

Reveal the clue
"A magic mouth on the wall speaks to you, saying this: What can bind the mightiest foes?"
Answer: SPECTRE SNARE
You'll receive the Spectre Snare

Spectre Snare Hint: (view significant spoiler)
Position: (14,4)
Content: Mangar Guards
Position: (11,2)
Content: Stairs up: Mangar's Tower 3
Position: (21,17)
Content: Portal down - Mangar's Tower 1
Position: (3,9)
Content: Stairs up: Mangar's Tower 4 (Invisible until riddle is answered)
Position: (11,2)
Content: Stairs down: Mangar's Tower 2
Position: (0,0)
Content: Portal up - Mangar's Tower 5
Position: (3,9)
Content: Stairs down: Mangar's Tower 3
Position: (4,8)
Content: "On the wall is etched: Welcome to Mangar's crypt"
Position: (0,0)
Content: Portal down - Mangar's Tower 4
Position: (0,17)
Content: "This is Mangar's treasure trove. Two dragons are here, and they're very hungry. I think you're in for some real trouble."
...Black Dragons
Position: (10,20)
Content: "You stand in the antechamber of Mangar the Dark, evil Archmage of Skara Brae. Mangar glares at you with deep hatred. 'Die, mortals!' he screams.
With a wave of his hand a few of his close friends drop by. They don't look like a fun group."
...Demon Lords, Vampire Lords, Mangar
Content:
...After killing Mangar: "Kylearan, the good Archmage, appears before you in a flash of light. 'Well done!' he cries, beaming. 'Your quest in Skara Brae is now finished! The evil one is now defeated, and his spell of winter will soon end. You will all, as a symbol of my gratitude, receive gold and experience bonus of 300,000 units. Fare well and live long!'"
Teleport to Adventurer's Guild
Position: (17,16)
Content: Stairs up: Skara Brae (Mangar's Tower)
Position: (2,2)
Content: Mangar's Tower

Bestiary

Item Catalogue

Item: Hawkblade (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Admt Sword (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Admt Shield (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Admt Dagger (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Admt Helm (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Admt Gloves (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Admt Mace (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Broom (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Pureblade (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Exorwand (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Ali's Carpet (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Magic Mouth (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Luckshield (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Giant Fgn (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Admt Chain (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Admt Scale (Location: Kylearan's Tower, Mangar's Castle 1, Harkyn's Castle 2, 3)
Item: Admt Plate (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: Bracers [4] (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: Arcshield (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: Pure Shield (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: Mage Staff (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: War Staff (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: Thief Dagger (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: Soul Mace (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: Wither Staff (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: Sorcerstaff (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: Sword of Pak (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: Heal Harp (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: Galt's Flute (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: Frost Horn (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: Dmnd Sword (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: Dmnd Shield (Location: Kylearan's Tower, Mangar's Castle 1, 2, 3)
Item: Dmnd Dagger (Location: Mangar's Castle 2, 3,)
Item: Dmnd Helm (Location: Mangar's Castle 2, 3, 4, 5)
Item: Golem Fgn (Location: Mangar's Castle 2, 3, 4, 5)
Item: Titan Fgn (Location: Mangar's Castle 2, 3, 4, 5)
Item: Conjurstaff (Location: Mangar's Castle 2, 3, 4, 5)
Item: Arc's Hammer (Location: Mangar's Castle 2, 3, 4, 5)
Item: Staff of Lor (Location: Mangar's Castle 2, 3, 4, 5)
Item: Powerstaff (Location: Mangar's Castle 2, 3, 4, 5)
Item: Mournblade (Location: Mangar's Castle 2, 3, 4, 5)
Item: Dragonshield (Location: Mangar's Castle 2, 3, 4, 5)
Item: Dmnd Plate (Location: Mangar's Castle 2, 3, 4, 5)
Item: Wargloves (Location: Mangar's Castle 2, 3, 4, 5)
Item: Lorehelm (Location: Mangar's Castle 2, 3, 4, 5)
Item: Dragonwand (Location: Mangar's Castle 2, 3, 4, 5)
Item: Kiel's Compass (Location: Mangar's Castle 2, 3, 4, 5)
Item: Speedboots (Location: Mangar's Castle 2, 3, 4, 5)
Item: Flame Horn (Location: Mangar's Castle 4, 5)
Item: Truthdrum (Location: Mangar's Castle 4, 5)
Item: Spiritdrum (Location: Mangar's Castle 4, 5)
Item: Pipes of Pan (Location: Mangar's Castle 4, 5)
Item: Ring of Power (Location: Mangar's Castle 4, 5)
Item: Deathring (Location: Mangar's Castle 4, 5)
Item: Ybarrashield (Location: Mangar's Castle 4, 5)
Item: Spectre Mace (Location: Mangar's Castle 4, 5)
Item: Dag Stone (Location: Mangar's Castle 4, 5)
Item: Arc's Eye (Location: Mangar's Castle 4, 5)
Item: Ogrewand (Location: Mangar's Castle 4, 5)
Item: Spirithelm (Location: Mangar's Castle 4, 5)
Item: Dragon Fgn (Location: Mangar's Castle 4, 5)
Item: Mage Fgn (Location: Mangar's Castle 4, 5)
Item: Troll Ring (Location: Mangar's Castle 4, 5)
Item: Troll Staff (Location: Mangar's Castle 4, 5)
Item: Onyx Key (Effect: Special: Opens Mangar's Tower gate) (Location: Mangar's Castle 4, 5)
Item: Silvr Square (Effect: Special: Use in Mangar's Tower)
Item: Silvr Circle (Effect: Special: Use in Mangar's Tower) (Location: Mangar's Castle 2)
Item: Silvr Triang (Effect: Special: Use in Mangar's Tower)

Spellbook

The mage casts a concentrated blast of psychic energy at one opponent doing 2-8 hits of damage for each experience level of the mage.
A higher power "Mind Jab," does 3-12 hits of damage to one foe, times the experience level of the mage.
A sharp explosion of psychic energy that inflicts 10-40 hits to each and every enemy you face.

Bard's Tale 2

Map texts and clues

Reveal the clue
The Sage will answer questions about topics that will guide you on your quest.

For some topics he will reveal valued information if you are ready for it (completed certain quests), but only for a price.

Ask about:
LUCKSHIELD
"Ah, that one makes you lucky at avoiding bad spells, thrown weapons, and dragon breath."
DEATH STARS
"A ninja weapon, they do 16-64 damage and have a range of 60 feet."
MAGE STAFF
"The Mage Staff regenerates spell points and boosts the AC by 2."
THIEF DAGGER
"A thief with that has an increased chance of hiding in shadows."
KATOS BRACER
"An ingenious device! If given to a monster ally, he is not likely to turn on you."
AGS ARROWS
"Ag's arrows do 24 to 96 in damage and have a range of 90 feet."
ELF BOOTS
"Ah, that one makes you lucky at avoiding bad spells, thrown weapons, and dragon breath."
RING OF RETURN
"That ring does a Safety Spell when you use it. Careful of that!"
BREATHRING
"That ring protects the wearer from breath attacks. Most useful!"
WIZHELM
"Ah, that one casts a Wizard War when you use it."
SPEEDBOOTS
"Those boots aid you in running from fights. Not a manly item..."
ZEN ARROWS
"Zen Arrows...oh yes. They do 40-160 in damage, to a range of 70 feet."
DRUMS OF DEATH
"The Drums of Death cast a Deathstrike spell on an opponent."
SONG AXE
"The Song Axe is a wonderous item which always returns to the thrower, and does 64-256 hits at a range of 80 feet."
TRICK BRICK
"That one makes a Wizardwall appear."
ARAMS KNIFE
"Aram''s Knife? Oh yes. 128-512 points of damage, thrown at any range. Not too shabby."
ANGRAS EYE
"The Eye does Batchspells, as needed."
THORS HAMMER
"Thor''s Hammer does 32 to 128 hits at a range of 70 feet, and it always returns."
SWORD OF ZAR
"The Sword is rarely spoken of, but it is said to be throwable, up to 80 feet for 96-384 hits."
NOSPIN RING [NOSPEN in the DOS version]
"The Nospin...oh yes. It protects against spinning."

Ask about:And donate:
THE TOMBS1000 gold
"Hidden beneath the city of Ephesus, the Tombs have been closed for centuries. Seek the entrance at the Temple of Darkness, in the city's center."
FANSKAR5500 gold
"Fanskar is a deadly warrior-mage who tried once to claim the title of Destiny Knight and failed. His castle is a well-guarded fortress, located south-west of Colosse."
DARGOTH10000 gold
"Dargoth is a creature more animal than man, whose tower is hidden in the city of Philippi. Take care, friends, for he is death itself."
MAZE OF DREAD48000 gold
"The Maze is said to be the home of the Graphnar Fist, a group of elite mercenaries who kill for both gold and pleasure. The Maze itself exists from ancient times. Seek it in Thessalonica."
OSCON120000 gold
"In the city of Corinth is the Fortress of the mage Oscon, whose strength is legendary and whose skill surpasses even Mangar's. Only an item of Kazdek will gain you entrance."
KAZDEK5000 gold
"Ah, yes, Kazdek. The immortal one, as he is called, he is in fact a living statue. Seek him between Thessalonica and Colosse, with the word of his name."
GREY CRYPT125000 gold
"Take care, my friends. None has left the Grey Crypt alive. Know you, however, that no magical spells will work therein."
DESTINY STONE230000 gold
"A rock it is, in fact, yet much more. Ponder this, my friends: Never find and never fool, the last one drinks the poison pool, the first one reads the ancient tome, the third one breaks the double dome."
LAGOTH ZANTA1000 gold
"An evil genius is Lagoth, else he'd not have posed the threat to the Land that he has. Yet, an enemy to be respected, I think. His whereabouts are unknown, but I'd not be surprised to find him near."
Position: (3,21)
Content: Scrawled on the wall is a message “Mangar was here...”

Spellbook

Casts a concentrated blast of energy at one opponent, inflicting 2 to 8 points of damage for each experience level of the spellcaster.
Strikes every opposing group within range with an explosion of energy capable of inflicting 25 to 100 points of damage.
Inflicts 200 to 800 bone-crushing damage points against every monster group you face.

Bard's Tale 3

Item Catalogue

Spellbook

Casts a concentrated blast of electrical energy at one opponent, inflicting 2 to 8 points of damage for each experience level of the spellcaster.
An electric spell that strikes every opposing group within range with an explosion of energy capable of inflicting 25 to 100 points of damage.
Inflicts 200 to 800 bone-crushing damage points against every monster group you face.
This powerful spell earns its name by doing the following: 1) Turns illusionary characters into real characters; 2) Cures characters of all illnesses but age; and 3) Restores all hit points to the party. If you're in combat, it also does the following: 1) Lowers your armor class, saving throw, to hit, and damage by 20 points; 2) Increases your attack by eight points; and 3) Casts Mangar's Mallet.

Google deep site search

There may yet be unconnected mentions of your desired lore topic not yet documented or linked on the above pages. To be absolutely sure, visit the Google Mouth and heed its response! It knows all things... on this website.


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